In the June/July 2010 issue of Leading & Learning, an article titled "Bootcamp Builds Tech Fitness", the author talks about her use of a fully integrated technology classroom. Every subject she teaches in her kindergarten classroom is done using digital tools. For fitness the students get to play with the Nintendo Wii, playing sport games that reinforce them to be active and move around. Along with this for subjects such as English, the students have penpals that they talk to each week via webcam and also through text. For art the teacher used games such as cranium which forces the students to create things out of clay and the other students to guess what they are creating. For social studies, she had the students use Google and Yahoo to search for and read up on daily events that they would then later discuss in the class.
I find it very cool that this teacher was able to fully integrate technology into her classroom for her students to use. She not only did it for one subject, but all the subjects she teaches throughout the day. I can see how this would be a very tough challenge to make sure the students were getting the most information they could out of the different activities they were doing. Beyond this, I like the idea that they are being interactive and proactive about their learning. Rather than just listening to their teacher talk at the head of a classroom they get to choose how they learn to an extent. I really think it allows for the teacher to be very flexible in how they want to teach certain subjects and allows them to be very creative.
This article covers all the NETS standards, this teacher is able to give the students multiple different technologies. They are able to be creative, practice digital citizenship, proper usage, searching for information on their own and also they get to use new technologies and show their proficency.
Mcgagna-Mcbee, C. (2010). Boot camp builds tech fitness. Learning & Leading, 37(June/July), 36-37. Retrieved from http://www.iste.org/learn/publications/learning-and-leading/digital-edition-june-july-2010.aspx
Friday, June 29, 2012
Story Telling with Second Life
Along the lines of one of my previous blogs I took a look at the online game "Second Life" where users can create their own worlds and communicate, collaborate and share their creations. In the May 2010 article from Learning & Leading, "Learning Connections: Digital Storytelling in Second Life" more and more teachers have turned to the game Second Life to use as an assignment for students to create their own unqiue works from multiple different novels, poems or movies. This gives students the complete freedom to be creative and create something of their own. When the students were finished they shared their open worlds to other students and others who play in the game Second Life.
This is a very, very cool idea in my mind. It allows for a student to do something very creative. They get to take a novel or a story and use it to their advantage creating a world based around that subject. For me I would have loved the opportunity to do something like that in school. It gives students the ability to use their imagination and really get into the poem or story they are learning about. Beyond that I think probably the coolest thing is the fact that other students can fully explore these worlds as they are able to share them.
This article covers the NETS standard 2 and 6 which promotes students to create their own unique and creative works along with using new technologies and learning to use them effectively in the classroom.
Porter, B. (2010). Digital storytelling in second life. Learning & Leading, 37(May), 26-27. Retrieved from http://www.iste.org/learn/publications/learning-and-leading/digital-edition-may-2010.aspx
This is a very, very cool idea in my mind. It allows for a student to do something very creative. They get to take a novel or a story and use it to their advantage creating a world based around that subject. For me I would have loved the opportunity to do something like that in school. It gives students the ability to use their imagination and really get into the poem or story they are learning about. Beyond that I think probably the coolest thing is the fact that other students can fully explore these worlds as they are able to share them.
This article covers the NETS standard 2 and 6 which promotes students to create their own unique and creative works along with using new technologies and learning to use them effectively in the classroom.
Porter, B. (2010). Digital storytelling in second life. Learning & Leading, 37(May), 26-27. Retrieved from http://www.iste.org/learn/publications/learning-and-leading/digital-edition-may-2010.aspx
PLN Reflection
A PLN or Personal Learning Network is a collection of educators who share information with each other. The site I joined was classroom 2.0 which was almost set up like a version of Facebook. It has many different resources and a forum where discussions can take place between members of the website. Along with this the site offers up ways in which members can sign up and subscribe to certain discussions that other members are having. They also give you updates on events that are taking place allowing you to view and search for one that are upcoming. I can see how this would greatly enchance my teaching experience, I can collaborate with other educators and bounce ideas off of them on how I can further my endevours as a teacher. Along with this, I can share how I go about teaching my class which may help someone else.
The RSS feeds are very helpful in the sense that they filter out what news might be interesting to you. For me the main two I focused on dealt with history, they gave me historical headlines which I can use in my classroom and lesson plans for the day. I feel it really helps you keep up on the news going on and stops you from having to read things that maybe might not be so pertinant.
For my Twitter account I have a multitude of people I follow, since I plan on teaching history I searched for viable history twitter accounts and found a couple. Along with this I chose to follow a few others that were more akin to my personal hobbies. The best use for Twitter that I can tell is that it is almost like an RSS feed that gives you the information quick and you can choose to look further into it or not. Beyond that the only other thing is being able to possibly connect with the people you are following if they take the time to respond to questions you have.
Diigo I do like using for the main point of having access to information that I have run across in the past, being able to recall it quickly and saving my bookmarks. It lets me mark things that I find most important and in turn also share it if I feel the need to. Some of the people I found on Diigo share their links they have found on certain subjects and materials, which is helpful because it saves you time from having to search all over the net for things yourself.
Classroom 2.0 discussion boards has a wealth of information and some interesting discussions on them. I looked at a posting by a teacher asking about trying to get teachers to use technology in the classroom on a daily basis. The consensus among the people who took part in the discussion said having the students present their assignments using a technology tool was one of the most effective ways to use technology in the classroom on a daily basis. Which is very interesting, it allows the teacher to find some creative solutions for students to use technology to work on assignments.
Overall I think PLNs are very helpful in the fact that you are connected to so many resources that can be very valuable to use on a daily basis. One of the biggest pros of using a PLN is being able to bounce your ideas and gather ideas from other educators. Some of the cons I find is that you do have to do some filtering out of questions and deal make sure make interesting discussions as others aren't so inclined to join in all the time.
The RSS feeds are very helpful in the sense that they filter out what news might be interesting to you. For me the main two I focused on dealt with history, they gave me historical headlines which I can use in my classroom and lesson plans for the day. I feel it really helps you keep up on the news going on and stops you from having to read things that maybe might not be so pertinant.
For my Twitter account I have a multitude of people I follow, since I plan on teaching history I searched for viable history twitter accounts and found a couple. Along with this I chose to follow a few others that were more akin to my personal hobbies. The best use for Twitter that I can tell is that it is almost like an RSS feed that gives you the information quick and you can choose to look further into it or not. Beyond that the only other thing is being able to possibly connect with the people you are following if they take the time to respond to questions you have.
Diigo I do like using for the main point of having access to information that I have run across in the past, being able to recall it quickly and saving my bookmarks. It lets me mark things that I find most important and in turn also share it if I feel the need to. Some of the people I found on Diigo share their links they have found on certain subjects and materials, which is helpful because it saves you time from having to search all over the net for things yourself.
Classroom 2.0 discussion boards has a wealth of information and some interesting discussions on them. I looked at a posting by a teacher asking about trying to get teachers to use technology in the classroom on a daily basis. The consensus among the people who took part in the discussion said having the students present their assignments using a technology tool was one of the most effective ways to use technology in the classroom on a daily basis. Which is very interesting, it allows the teacher to find some creative solutions for students to use technology to work on assignments.
Overall I think PLNs are very helpful in the fact that you are connected to so many resources that can be very valuable to use on a daily basis. One of the biggest pros of using a PLN is being able to bounce your ideas and gather ideas from other educators. Some of the cons I find is that you do have to do some filtering out of questions and deal make sure make interesting discussions as others aren't so inclined to join in all the time.
Friday, June 22, 2012
History in Second Life
The article "Social Studies in a Virtual World" from Andrew Wheelock in the March/April 2010 issue of Learning & Leading takes a look at the use of a computer game named Second Life that lets users create "Islands" where they can pretty much build and create anything they wish. For the author he came in contact with a group of teachers and educators who meet up every other Sunday to explore different islands that have been created for historic purposes. With each island there is a specific theme such as, Capitol Hill South which looks at opinions of current U.S. political issues; there's also Virtual Babylon that has a ton of information of that time period, there is even a island themed after the life of Abraham Lincoln showing off various times in his life. The author talks about the use of this game as being able to connect with others to explore these different historical times and the networking that can come of it.
For the classroom I can see this being a very useful experience for students. The main incentive is the fact that they get to play a video game at school, the other is they are allowed to use their imagination to possibly create their own islands and themes. This can be used in many different ways, such as giving a group of studens an assignment to recreate a time in history or a place that can be represented in the game. To me that is something that is very extrodinary and very cool to think about.
This article fits in with NETS standard 2 and 5 as students would be collaborating with each other to create their own island and along with this they would need to learn how to be appropriate citizens in an online game where they are interacting with many others.
Wheelock, A. (2010). Social studies in a virtual world. Learning & Leading, 37(March/April), 26-27. Retrieved from http://www.iste.org/learn/publications/learning-and-leading/digital-edition-march-april-2010.aspx
For the classroom I can see this being a very useful experience for students. The main incentive is the fact that they get to play a video game at school, the other is they are allowed to use their imagination to possibly create their own islands and themes. This can be used in many different ways, such as giving a group of studens an assignment to recreate a time in history or a place that can be represented in the game. To me that is something that is very extrodinary and very cool to think about.
This article fits in with NETS standard 2 and 5 as students would be collaborating with each other to create their own island and along with this they would need to learn how to be appropriate citizens in an online game where they are interacting with many others.
Wheelock, A. (2010). Social studies in a virtual world. Learning & Leading, 37(March/April), 26-27. Retrieved from http://www.iste.org/learn/publications/learning-and-leading/digital-edition-march-april-2010.aspx
Podcasts in Social Science Classroom
In the publication Learning & Leading from February 2010, the article "Using Podcasts to Develop a Global Perspective" by Brad M. Maguth and Jeff Elliott looks at the usage of podcasts in their social studies classrooms. For these two teachers, not only do the students search and listen to various podcasts from around the world, they also produce their own podcasts. Mr. Maguth and Elliott have laid out an interesting twist to their podcasts though. They ask their students to have it in the format type of 'Meet the Press' in which there are various different views on one subject. With this the students must research different viewpoints from world leaders and present them for the podcasts. Not only this but each student has a script to read from so the podcast flows cleanly. The students use a program called Audacity, which is familiar to our EDUC 422 class. With this they are able to reach a large audience by posting these podcasts on the internet, which motivates the students to produce a quality product and assignment.
I can see how an assignment like this could be very effective in a classroom. It gives the students the ability to be creative but also gives them awareness about world issues. For Maguth and Elliott they chose the subject of global warming which there are many different viewpoints on. Not only are they engaging in learning the material but they are learning each side of it too, which allows them to make their own informed decisions on a subject. Doing this really makes the class and material interactive. The students get to have their voices heard outside of the classroom which may be a huge motivation booster.
This article covers NETS student standard 2, 3 and 6. The students collaborate and publish their podcasts, while researching other podcasts to gain information and sources, finally they use the program Audacity to create their own podcasts and publish the material to the internet.
Maguth, B., & Elliott, J. (2010). Using podcasts to develop a global perspective. Learning & Leading, 37(Feburary), 34-35. Retrieved from http://www.iste.org/learn/publications/learning-and-leading/digital-edition-february-2010.aspx
I can see how an assignment like this could be very effective in a classroom. It gives the students the ability to be creative but also gives them awareness about world issues. For Maguth and Elliott they chose the subject of global warming which there are many different viewpoints on. Not only are they engaging in learning the material but they are learning each side of it too, which allows them to make their own informed decisions on a subject. Doing this really makes the class and material interactive. The students get to have their voices heard outside of the classroom which may be a huge motivation booster.
This article covers NETS student standard 2, 3 and 6. The students collaborate and publish their podcasts, while researching other podcasts to gain information and sources, finally they use the program Audacity to create their own podcasts and publish the material to the internet.
Maguth, B., & Elliott, J. (2010). Using podcasts to develop a global perspective. Learning & Leading, 37(Feburary), 34-35. Retrieved from http://www.iste.org/learn/publications/learning-and-leading/digital-edition-february-2010.aspx
Friday, June 15, 2012
Classroom Cloud Computing
In the Leading & Learning December 2009 / January 2010 issue an article titled "Computing in the Clouds" the author Doug Johnson explores the usage of schools applying cloud networks to access files, share and save. Johnson explains that a "cloud" is a term for file storage via the use of application on the internet, a local area-network or district intranet. The argument the author makes is the idea that it is much more cost efficent for districts, and much more convienent and accessable for students and teachers to use. Mainly the reasoning behind this is the constant access to files and the ability to save, upload and share files via the cloud. This gives teachers and students the tool to be able to access their files anywhere on any computer. What is interesting is the article is from 2009/10 when the idea of "cloud" wasn't a term widely used. Now a days it is a very important tool for millions of people who want to access their files at any time.
I really love the idea of using the cloud system, rather than traditionally all the work is saved on one network, persay a school, where you can only do your work there. This allows the users, whether they are students or teachers the ability to work from anywhere with an internet access point. Even to an extent you can work offline when you sync your file sharing to the most recent point. This tool is very important for bringing a classroom home with students. It allows teachers to digitally enter a students home and give them access to files, lesson plans, worksheets and other various types of homework that the student can work on from their computers.
This article falls under NETS 2 and 6, students are able to upload, communicate and work from outside the classroom. They are also having to learn a new technology than what had been traditionally used in the terms of a local network or a single computer holding all their files.
Johnson, D. (2009-2010). Computing in the clouds. Leading & Learning, December/January(37), 16-18. Retrieved from http://www.iste.org/learn/publications/learning-and-leading/digital-edition-december-janruary-2009-2010.aspx
I really love the idea of using the cloud system, rather than traditionally all the work is saved on one network, persay a school, where you can only do your work there. This allows the users, whether they are students or teachers the ability to work from anywhere with an internet access point. Even to an extent you can work offline when you sync your file sharing to the most recent point. This tool is very important for bringing a classroom home with students. It allows teachers to digitally enter a students home and give them access to files, lesson plans, worksheets and other various types of homework that the student can work on from their computers.
This article falls under NETS 2 and 6, students are able to upload, communicate and work from outside the classroom. They are also having to learn a new technology than what had been traditionally used in the terms of a local network or a single computer holding all their files.
Johnson, D. (2009-2010). Computing in the clouds. Leading & Learning, December/January(37), 16-18. Retrieved from http://www.iste.org/learn/publications/learning-and-leading/digital-edition-december-janruary-2009-2010.aspx
Wednesday, June 13, 2012
Math and Technology
The subjects of mathematics and technology are a match made in heaven, they compliment one another more than probably any subject in schools today. Though that doesn't mean there still are some hurdles that math teachers need to overcome when implementing technology in the classroom and making it pertinent to the subject matter and lesson plans they organize. In the article "Grounded Tech Integration: Math" published in Leading & Learning (November 2009) authors Neal Grandgenett, Judi Harris and Mark Hofer explain that there are many opportunities for teachers to use technology when teaching math, but doing it the correct and most effective way is what is most important. Technology and math have been used to complement each other in the classroom for many years, but the main issue in today's classroom is making that experience interactive for the students to facilitate greater learning overall. The authors go into detail explaining one activity which could be a great experience for students when using graphing calculators. The activity involves somewhat inexpensive robots that connect to the graphing calculators and in conjunction with the information inputted into the calculator, the students are then able to create movements with the calculators. Such activities like this are ways in which students are able to take a more interactive role with the lesson plans and feel like they are accomplishing something fun and interesting.
Learning in this manner is probably my favorite, I love the idea that you are able to implement such interactive and intelligent lesson plans which the students could possibly fall in love with. Even though I myself am not a huge fan of mathematics, I would be elated to do such an activity like this where I actually get to see my work mean something other than pencil to paper and red markings saying if it was correct or not. I get to see in real time how if my information sent to the robot is correct by the movements the robot makes. This to me is very cool and would be an amazing experience that would have me coming back for more, even just to think up new patterns to make the robot move and do unique things.
For this article it falls well withing NETS 6 which is Technology Operations and Concepts and fills each subjection of the standard. Students get to use graphing calculators that they have used before and also implement a new technology, the robots. Along with this they have to show an understanding of using the materials and also be able to correct mistakes they made.
Grandgenett, N., Harris, J., & Hofer, M. (2009). Grounded teach integration: Math. Learning & Leading, 37(November), 24-25. Retrieved from http://www.iste.org/learn/publications/learning-and-leading/digital-edition-november-2009.aspx
Learning in this manner is probably my favorite, I love the idea that you are able to implement such interactive and intelligent lesson plans which the students could possibly fall in love with. Even though I myself am not a huge fan of mathematics, I would be elated to do such an activity like this where I actually get to see my work mean something other than pencil to paper and red markings saying if it was correct or not. I get to see in real time how if my information sent to the robot is correct by the movements the robot makes. This to me is very cool and would be an amazing experience that would have me coming back for more, even just to think up new patterns to make the robot move and do unique things.
For this article it falls well withing NETS 6 which is Technology Operations and Concepts and fills each subjection of the standard. Students get to use graphing calculators that they have used before and also implement a new technology, the robots. Along with this they have to show an understanding of using the materials and also be able to correct mistakes they made.
Grandgenett, N., Harris, J., & Hofer, M. (2009). Grounded teach integration: Math. Learning & Leading, 37(November), 24-25. Retrieved from http://www.iste.org/learn/publications/learning-and-leading/digital-edition-november-2009.aspx
Wednesday, June 6, 2012
Classroom Discussion 6/6/12 - Critical Review of Online Sources
Checking for credibility of websites can be a very tricky and confusing thing. In our discussion we outlined quite a few ideas that will help you navigate through the many good and bad websites out there. Using more of a critical approach can be a great help when using the internet for research purposes. Some of the ideas we expressed in our discussion had to deal with using the many tools Google offers to you, such as advanced searches, Google Scholar and Google Books. When you find these sites you can possibly trust, looking for a .gov or .edu can be very helpful in producing a positive outcome. For us being students are Cal State San Marcos, we have a library that has many available tools to help us find relevant and proper research materials. The biggest help that you can do for yourself is just plain investigation about the author and the site you are looking at using. If you just allow yourself to borrow any information out there you are doing yourself a great disservice and possibly providing false information. Being diligent is far and away the best course of action when critically analyzing research materials.
Social Studies and Technology
In an article from Learning & Leading by Mark Hofer and Judi Harris titled, “Tech Integration in Social Studies” the authors point out that technology for use in this area of study has been around and developed for quite some time, though what hasn’t been developed much is the thinking behind how to use it in the classroom. Instead of throwing technology into a lesson plan, the authors express the idea that teachers should make their lesson plans around content based learning activities, and then integrate technology from there. Both Hofer and Harris go on to explain different types of activities and the possible matching technologies. An example given was done by Julie Bray a sixth-grade U.S. History teacher who was instructing her class on westward expansion and Manifest Destiny. Normally Mrs. Bray would use historical documents to explain her lessons; this didn’t have the desired impact nor drew the students into the content. Instead Mrs. Bray used her projector to place a painting by John Gast depicting Manifest Destiny and used that to engage her students into discussion and giving them roles from the painting to explain point of views. Such methods bring more of an interactive approach between the students and teachers, especially in a social studies classroom where lectures tend to be king.
Having my degree in history I tend to be much more drawn into the subject of history, this really is not the case for many others. I know there are many who would call history, “bland and boring” compared to how I feel about the subject. I have heard the term bringing history to life quite a bit, but it is really a tough accomplishment to pull off in a classroom. Being able to juggle what is necessary for students to know and understand while bring it to them in an engaging and interactive way can seem like a daunting task. Where before when computers and technology was limited and much of a lesson plan was straightforward lecture or reading, in todays’ classroom you have a viable option to give the students a different view on history.
This article fits in with NETS standard 1.c “use models and simulations to explore complex systems and issues”. Students may not be able to simply apply themselves to lecture and reading; some may need more of a visual concept of a subject or idea. In the case of this article Mrs. Bray used a painting to put the students in a different position, rather than just being talked at by a teacher. They had to interact and explain the roles with the idea circling around Manifest Destiny.
Mark, H., & Judi, H. (2009). Tech integration in social studies. Learning & Leading, 37(September/October), 26-28. Retrieved from http://www.iste.org/learn/publications/learning-and-leading/digital-edition-september-october-2009.aspx
Having my degree in history I tend to be much more drawn into the subject of history, this really is not the case for many others. I know there are many who would call history, “bland and boring” compared to how I feel about the subject. I have heard the term bringing history to life quite a bit, but it is really a tough accomplishment to pull off in a classroom. Being able to juggle what is necessary for students to know and understand while bring it to them in an engaging and interactive way can seem like a daunting task. Where before when computers and technology was limited and much of a lesson plan was straightforward lecture or reading, in todays’ classroom you have a viable option to give the students a different view on history.
This article fits in with NETS standard 1.c “use models and simulations to explore complex systems and issues”. Students may not be able to simply apply themselves to lecture and reading; some may need more of a visual concept of a subject or idea. In the case of this article Mrs. Bray used a painting to put the students in a different position, rather than just being talked at by a teacher. They had to interact and explain the roles with the idea circling around Manifest Destiny.
Mark, H., & Judi, H. (2009). Tech integration in social studies. Learning & Leading, 37(September/October), 26-28. Retrieved from http://www.iste.org/learn/publications/learning-and-leading/digital-edition-september-october-2009.aspx
Evolving Skills
With today’s ever changing world of technology, trying to pace education along side of that evolution can be a very challenging experience for students and teachers. Roy Pignatiello in his article “New Skills for a New Generation”, argues that many educators are not reaching out to regional businesses and corporations for possible help. At Euclid High School, near Cleveland, Mr. Pignatiello explains how a partnership with Cisco has allowed for many different avenues for the students and the educators to take. They have opened up the Cisco Networking Academy program, which educates the high school students on entering the under populated world of IT professionals. Implementing this into the school has been a large success, offering students an actual look into a career and getting to work with the actual equipment they would be using. Not only are they exposed to this career, they are eligible to earn up to 16 credit hours, depending on what programs they complete. Some of Mr. Pignatiello’s students have actually earned scholarships and jobs right out of high school in the IT field.
Reading about the success of this Cisco Networking Academy at Euclid High School is a very interesting and very cool idea. I would have loved during my high school education to have an option at having an opportunity to explore a profession or a career early on. I think having this early exposure can be very beneficial to students. Especially at a time in their lives when they may not be completely sure what path they should take.
There very well are some drawbacks in my mind that pop up, mainly being the availability and accessibility of these corporations or businesses. Not all of them may be able to or willing to work with schools in the same way that Cisco has in Euclid. Another issue may be just general funding and support from the school systems. There may not be availability for schools to partake in this type of education for their students. Some schools may not be willing to go beyond the tried and true subject matter that has been a part of the system for many years.
It is hard to deny the success that can be seen from the work that is being done by Mr. Pignatiello and the students at Euclid High School. Giving students access to early college credits and also showing them a beneficial career path, with advancements is what some students greatly need. Hopefully more and more of these types of curricular changes can be made to high school across the country to expose students to these types of career paths they might not otherwise choose.
This article fits under NETS Students 6, the students at Euclid High School were able to use and gain understanding of networking equipment that Cisco Systems uses. This gave them a great advantage and early understanding on how to use the same equipment that they may be using in thier jobs.
Pignatiello, R. (2009). New skills for a new generation. Learning & Leading, 37(August), 32. Retrieved from http://www.iste.org/learn/publications/learning-and-leading/digital-edition-august-2009.aspx
Reading about the success of this Cisco Networking Academy at Euclid High School is a very interesting and very cool idea. I would have loved during my high school education to have an option at having an opportunity to explore a profession or a career early on. I think having this early exposure can be very beneficial to students. Especially at a time in their lives when they may not be completely sure what path they should take.
There very well are some drawbacks in my mind that pop up, mainly being the availability and accessibility of these corporations or businesses. Not all of them may be able to or willing to work with schools in the same way that Cisco has in Euclid. Another issue may be just general funding and support from the school systems. There may not be availability for schools to partake in this type of education for their students. Some schools may not be willing to go beyond the tried and true subject matter that has been a part of the system for many years.
It is hard to deny the success that can be seen from the work that is being done by Mr. Pignatiello and the students at Euclid High School. Giving students access to early college credits and also showing them a beneficial career path, with advancements is what some students greatly need. Hopefully more and more of these types of curricular changes can be made to high school across the country to expose students to these types of career paths they might not otherwise choose.
This article fits under NETS Students 6, the students at Euclid High School were able to use and gain understanding of networking equipment that Cisco Systems uses. This gave them a great advantage and early understanding on how to use the same equipment that they may be using in thier jobs.
Pignatiello, R. (2009). New skills for a new generation. Learning & Leading, 37(August), 32. Retrieved from http://www.iste.org/learn/publications/learning-and-leading/digital-edition-august-2009.aspx
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