Friday, June 29, 2012

Story Telling with Second Life

Along the lines of one of my previous blogs I took a look at the online game "Second Life" where users can create their own worlds and communicate, collaborate and share their creations. In the May 2010 article from Learning & Leading, "Learning Connections: Digital Storytelling in Second Life" more and more teachers have turned to the game Second Life to use as an assignment for students to create their own unqiue works from multiple different novels, poems or movies. This gives students the complete freedom to be creative and create something of their own. When the students were finished they shared their open worlds to other students and others who play in the game Second Life.

This is a very, very cool idea in my mind. It allows for a student to do something very creative. They get to take a novel or a story and use it to their advantage creating a world based around that subject. For me I would have loved the opportunity to do something like that in school. It gives students the ability to use their imagination and really get into the poem or story they are learning about. Beyond that I think probably the coolest thing is the fact that other students can fully explore these worlds as they are able to share them.

This article covers the NETS standard 2 and 6 which promotes students to create their own unique and creative works along with using new technologies and learning to use them effectively in the classroom.

Porter, B. (2010). Digital storytelling in second life. Learning & Leading, 37(May), 26-27. Retrieved from http://www.iste.org/learn/publications/learning-and-leading/digital-edition-may-2010.aspx

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